Week 1

This is documentation for the blockmeshing of my level Caved In. Showcased are some screenshots of the map from a top down and 3/4s view as well as a focus on some of the objectives.

Week 2

In this video, I go over the mechanical implementation of my new features, as well as mandatory and optional objectives that are tracked and then displayed at the end of the level.

Week 3

In this video, I go over the mechanics I implemented into my level and go over the code to make the mechanics function.