
For wek 3, I decided to completely step away from the freeform Minecraft style of building and instead add fortifications that the player could build to defend the statue. With the addition of power-ups, I am able to reward the player for exploring the map.

In week 2, I was able to make the game have more of it’s own identity, shifting from a block placing simulator to a tower defense/survival hybrid.

This is the beginning of a class project where we needed to make a game based off of a reference, using the main player actions from the reference game. My reference game of choice was Minecraft.

A short breakdown of how my team and I turned a platformer template into a game in a week, along with devlogs and turning it into an analog game

This video describes what I contributed to a team project, starting with a block mesh and ending with asset replacement, a changelog of revision control, and how I overcame some bugs and challenges.

This is an example of a mechanic implementation for a project where I had to fit a given theme

This is an example of how I was tasked with creating and implementing a feature from start to finish.

This is a continuation where I had to read about a mechanic suggested by a peer and then implement it.

This is an example of an open world level I created to experiment with Unreal Engine’s PCG, nanite, LODs, and importing a heightmap from Gaea to create a landscape.