

A short breakdown of how my team and I turned a platformer template into a game in a week, along with devlogs and turning it into an analog game
This video describes what I contributed to a team project, starting with a block mesh and ending with asset replacement, a changelog of revision control, and how I overcame some bugs and challenges.
This is an example of a mechanic implementation for a project where I had to fit a given theme
This is an example of how I was tasked with creating and implementing a feature from start to finish.
This is a continuation where I had to read about a mechanic suggested by a peer and then implement it.
This is an example of an open world level I created to experiment with Unreal Engine’s PCG, nanite, LODs, and importing a heightmap from Gaea to create a landscape.